태터데스크 관리자

도움말
닫기
적용하기   첫페이지 만들기

태터데스크 메시지

저장하였습니다.

‘Lack of Electricity’ makes an intriguing contradiction, inducing a reflection on media. Considering the fact that media art entails a large territory, 'electronic art,' which involve a smaller area, makes a clear contrast where things become more certain. The potential and mysteriousness of digital media lures the audience and can be an obstacle to truly appreciating the work. If the nature of media, which serve as the very the raison d'etre of media art, is to be defied, and what could still remain inside?

Statement by the planner of the exhibition reads, '..it started out as a reflection on media art, but it aims to confirm analog sentiment through media art,' announcing its intention. The works go beyond such precondition. Aram Bartholl 's <Random Screen> is made of 16-cell where lights flash independently, appearing to be a pixel screen, but it is a pure analog installation. If you look on the back, you can see processed aluminium cans that work as candle and switching device, controling the lights by means of different speed of the revolving miniature turbines.

Herwig Weiser's <Lucid Phantom Messenger> screens changing images of different colors inside the water tank. This is a work composed of digital media such as plasma, silicon, and fiber optics, liquidated so that they will be transformed into chemical optical reaction. The two works displayed on the first floor show an attempt to confuse between the digital world and that of the real. Aram Bartholl's work, which mimics digital pixels, and Weiser's work, which is a mimics abstraction an analog, but is, in fact, a result of use of sophisticated technology. It lights up an essential query by breaking the fantasy through meticulously studying the character of digital media.

Junbum Park's, three media works, <Bicycle>, <Swing>, and <Name>, are experimental works aiming at achieving one goal. Recording a phenomenon as it is, taking simple editing techniques as the subject itself, or through repetition upon blocking the theme and the content, it induces mutation. By completely controlling the medium of video, it creates a narrative with the same form and content. This creates a space where meaning will be form out of questioning on the validity of conventional conception. Heungsup Jung's <Digital Fossil> is a file of printed sheets of error that occur while using a 3-D program that helps to create virtual reality. It makes us anticipate a kind of revelation and excavation inside the time by creating a real material out of errors that occur in the process of creating a virtual reality.

Byungsam Jun's <Lack of Energy> directly discusses vain character and over-supply of the media. If the audience strenuously turn on the hand wheel of a manual power generator in order to view the TV on TV, the energy fills up and at the same the, the monitor goes off. This exhibition puts emphasis on the weak spot of media rather than the firm side, it focuses on the opening crack. It allows us to think that it is the response taking place inside the mind of the audience that completes the interaction with the media, not the eye or the sensation induced. ‘Lack of Electricity,' as the title itself implies, is not a spectacular media art exhibition. Despite its small scale, it sheds light on the fact that the concepts of digital versus analog, virtual versus real, and material versus non-material are not of dichotomized nature, but one that connects organically to another, and for the future discussions on media art, it suggest an on-going interest.

Park Sohyun Independent Curator

저작자 표시 비영리 변경 금지
신고
Posted by EYEBALL_Media Arts Webzine


티스토리 툴바